![]() ![]() ![]() More than that, though, is a sense that The Division's world isn't one you want to exist in for large swathes of time. As such, there's little sense of progress outside levelling up and grinding for more gear. Whereas many other Clancy games contextualise their uber-military narratives and throw in a little conspiratorial intrigue into the mix, there really isn't much of that spice in The Division. for reasons that become clear as you shoot through the game's 40-50 hours of story/side-missions. You're actually part of the 'second wave' of Division agents, after the first one failed. There's a virus spread by infected dollar bills, and you join the action as a secret Division agent, activated to keep some semblance of law and order in a city that has been ravaged by death and crime. In terms of plot, things are kept simple enough.
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